![]() However the tomb kings do have Oh mighty, Settra. i defenetly preferr vc lords more than TK lords due to versitility and magic(the magic is awesome) its much easier to get a hang of than tomb kingsģ.at this point in the game the vampire coast is insanly powerfull, becuase of the fact that they mostly focus on ranged damage doing irrivesable damage before meleeĤ.no need to focus on moving that much to win becuase as long as you have majority gunpowder just put some crab units at your flanks and watch them melt before your gunfireĥ. it has a large amount of funny and amazing units (queen bess,bloated courpes,necrofex"Ģ. their melee units as being undead is pretty meh but can hold the line, But what the tomb kings really shine at is their large units and anti large core from tomb scorpion to necrohpynxīut if i where to refer one myself i would say the vampire coast.ġ. Tomb Kings is a more like the vampire counts than the cause as they are not a turtle faction at heart. ![]() Vampire coast is pretty much a turtle players dream, becuase it focuses on ranged firepower with the black powder abilty and May i add UTTERLY insane artillary units.ĭont take this to think its melee is pretty bad, its melee standard is between swordsmen and skeletons, and depth guard will pretty much rape anything that gets into contact of them. It utterly depends on how you want to play
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